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0 votes
0 answers
824 views

How to apply modifier to collections

Good morning, everyone, I'm currently on a project to make a small LEGO animation on Blender. I wanted to make a city with LEGO buildings as below. The problem is that these buildings are built ...
Justin's user avatar
  • 1
3 votes
0 answers
760 views

Particle system: How to place random objects with children?

I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even ...
user125756's user avatar
1 vote
0 answers
96 views

Converting particles (Render Type: Group) to objects is not working as expected

I have a Particle System with hundreds of particles. Their Render Type is set to Group. I want to convert such particles to separate objects. I tried "Make Duplicated Real" and clicking "Convert" in ...
menfon's user avatar
  • 158
1 vote
0 answers
120 views

Performance issues - make tree leaves like this?

Ok, I am trying to achieve animated, particle like leaves (low poly not realistic) like this - https://youtu.be/cKS3VM1a3TU?t=4m8s Obviously my idea was to make a group with some leaves and make a ...
blue's user avatar
  • 1,287
0 votes
1 answer
415 views

Group particles not showing up in Cycles

i'm currently having trouble with a project i'm working on. I can't quite get this object group to emit from this plane as a particle system. The group is on the 2nd layer. Here's the blend file: ...
Wronith's user avatar
  • 38
2 votes
0 answers
216 views

Is there a way to put a driver on Emission Count in a Hair Particle system?

I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
Andrew Johnston's user avatar
3 votes
2 answers
8k views

How to get wind to affect hair particles with group or object render

I am using a group to get more variation in grass stalks as per this tutorial. Unfortunately that tutorial was for a still image so did not cover wind or other force fields. From various other ...
Thailandian's user avatar
2 votes
1 answer
601 views

Particle origin when particle is a group

I want to create a tree, but I have a problem to distribute the twigs with leaves on my tree. At first I created the tree. Then I build some twigs and used a particle system to distribute the leaves ...
K4ugummi's user avatar
1 vote
0 answers
437 views

How to: Group instances on Hair Particle system to shear and rotate

How to make a particle System to instanciates objects and make them rotate on the z axis as well as bend in reaction to force fields like wind. Using the "Render/Group" option in the PS properties, I ...
Tomás Ruiz's user avatar
1 vote
1 answer
370 views

Center objects with particle system

how can i center a group of objects individually in the center of every face of the plane, with a random order in all over the plane, with particle system?
user avatar
0 votes
1 answer
3k views

Objects in the middle of plane on hair particle system

I'm tring to distribute an objects group in a plane with hair particle system, but the objects are positionated in the middle of plane and not in its surface... any advice?
user avatar
8 votes
2 answers
11k views

How to use multiple particle types in a particle system?

I created a particle system, duplicating a red sphere. However I want to also have yellow and orange spheres (already have them in another layer) in the same particle system. So I want to know how to ...
beavoru's user avatar
  • 5,397
10 votes
2 answers
5k views

Rotate (group) objects outwards on spherical particle system?

I'm trying to create a mini-world with (among other things) trees on it. I have created an icosphere, modeled several trees and put them in a group. Next I added a particle system to the sphere, and ...
Jersebas's user avatar
  • 103