All Questions
13
questions
0
votes
0
answers
824
views
How to apply modifier to collections
Good morning, everyone,
I'm currently on a project to make a small LEGO animation on Blender. I wanted to make a city with LEGO buildings as below.
The problem is that these buildings are built ...
3
votes
0
answers
760
views
Particle system: How to place random objects with children?
I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even ...
1
vote
0
answers
96
views
Converting particles (Render Type: Group) to objects is not working as expected
I have a Particle System with hundreds of particles. Their Render Type is set to Group. I want to convert such particles to separate objects.
I tried "Make Duplicated Real" and clicking "Convert" in ...
1
vote
0
answers
120
views
Performance issues - make tree leaves like this?
Ok, I am trying to achieve animated, particle like leaves (low poly not realistic) like this - https://youtu.be/cKS3VM1a3TU?t=4m8s
Obviously my idea was to make a group with some leaves and make a ...
0
votes
1
answer
415
views
Group particles not showing up in Cycles
i'm currently having trouble with a project i'm working on. I can't quite get this object group to emit from this plane as a particle system.
The group is on the 2nd layer. Here's the blend file: ...
2
votes
0
answers
216
views
Is there a way to put a driver on Emission Count in a Hair Particle system?
I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
3
votes
2
answers
8k
views
How to get wind to affect hair particles with group or object render
I am using a group to get more variation in grass stalks as per this tutorial. Unfortunately that tutorial was for a still image so did not cover wind or other force fields.
From various other ...
2
votes
1
answer
601
views
Particle origin when particle is a group
I want to create a tree, but I have a problem to distribute the twigs with leaves on my tree.
At first I created the tree.
Then I build some twigs and used a particle system to distribute the leaves ...
1
vote
0
answers
437
views
How to: Group instances on Hair Particle system to shear and rotate
How to make a particle System to instanciates objects and make them rotate on the z axis as well as bend in reaction to force fields like wind.
Using the "Render/Group" option in the PS properties, I ...
1
vote
1
answer
370
views
Center objects with particle system
how can i center a group of objects individually in the center of every face of the plane, with a random order in all over the plane, with particle system?
0
votes
1
answer
3k
views
Objects in the middle of plane on hair particle system
I'm tring to distribute an objects group in a plane with hair particle system, but the objects are positionated in the middle of plane and not in its surface... any advice?
8
votes
2
answers
11k
views
How to use multiple particle types in a particle system?
I created a particle system, duplicating a red sphere. However I want to also have yellow and orange spheres (already have them in another layer) in the same particle system. So I want to know how to ...
10
votes
2
answers
5k
views
Rotate (group) objects outwards on spherical particle system?
I'm trying to create a mini-world with (among other things) trees on it. I have created an icosphere, modeled several trees and put them in a group.
Next I added a particle system to the sphere, and ...