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0 votes
1 answer
307 views

Yafaray Export Button doesn't show in Blender Render Menu

I hope some of you are familiar with the open source render engine yafaray. I just installed it because I am working on a project where I have to render some interior camera animations. I read a lot ...
Marten Zander's user avatar
2 votes
1 answer
72 views

How can I get what I edited when I run the game engine? [closed]

I just want to know how do I get what I see when editing like in the picture below. This is what I see in Edit Mode: But some objects don't appear when I render it with the game engine: What am I ...
fino's user avatar
  • 21
1 vote
1 answer
784 views

how are games rendered in real-time gameplay?

I hear it's done by some kind of maps. Are the polygons converted in sprites or they are with some kind of lighting information on them? How is it done?
Vladimir's user avatar
  • 4,715
2 votes
0 answers
523 views

How to do multi-pass rendering on customised shaders? [closed]

I'm using customised shader to achieve a specific aspect. I'm confused by the fact it is dealt with by the game engine, not the rendering engine (??), but my actual question is: how do I do multi-pass ...
Dokkat's user avatar
  • 275
4 votes
2 answers
360 views

Objects showing through other objects in the BGE?

I am having trouble with a rig I imported from MakeHuman. When I run the Embedded Player or the Standalone Player my character's facial features come through the mesh. They are positioned properly, ...
CubeBot88's user avatar
  • 677
1 vote
2 answers
2k views

heightmap from textures and hight poly mesh to apply to low polly mesh?

i want the height map from the textures but I also want the heightmap from the high poly mesh so I can apply it to a low poly mesh. I want both in one heightmap but I don't know how to. please help
Ethan Smith's user avatar
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
Nero1024's user avatar
  • 643

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