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Tagged with game-engine rendering
52
questions
0
votes
1
answer
307
views
Yafaray Export Button doesn't show in Blender Render Menu
I hope some of you are familiar with the open source render engine yafaray. I just installed it because I am working on a project where I have to render some interior camera animations. I read a lot ...
2
votes
1
answer
72
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How can I get what I edited when I run the game engine? [closed]
I just want to know how do I get what I see when editing like in the picture below.
This is what I see in Edit Mode:
But some objects don't appear when I render it with the game engine:
What am I ...
1
vote
1
answer
784
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how are games rendered in real-time gameplay?
I hear it's done by some kind of maps. Are the polygons converted in sprites or they are with some kind of lighting information on them? How is it done?
2
votes
0
answers
523
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How to do multi-pass rendering on customised shaders? [closed]
I'm using customised shader to achieve a specific aspect. I'm confused by the fact it is dealt with by the game engine, not the rendering engine (??), but my actual question is: how do I do multi-pass ...
4
votes
2
answers
360
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Objects showing through other objects in the BGE?
I am having trouble with a rig I imported from MakeHuman. When I run the Embedded Player or the Standalone Player my character's facial features come through the mesh.
They are positioned properly, ...
1
vote
2
answers
2k
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heightmap from textures and hight poly mesh to apply to low polly mesh?
i want the height map from the textures but I also want the heightmap from the high poly mesh so I can apply it to a low poly mesh. I want both in one heightmap but I don't know how to. please help
17
votes
0
answers
2k
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Per-Vertex lighting in GLSL?
How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...