All Questions
3
questions
2
votes
1
answer
188
views
gltf2.0 export ignores "Inherit Rotation" property changes
This potentially affects other bone properties, but this is the only one I'm comfortable with messing with. Is this simply not something that's supported by gltf2.0 or is there a setting I'm missing ...
0
votes
0
answers
33
views
UV change (why?)
I am exporting GLTF files it looks like the right (with bone) or left(without bone).
1
vote
1
answer
811
views
Armature: Bones deforming mesh objects in GLTF viewer
Hello fellow BlendMasters!
I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem:
When i parent my objects (doors) with the separate bones (ctrl + ...