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2 votes
1 answer
188 views

gltf2.0 export ignores "Inherit Rotation" property changes

This potentially affects other bone properties, but this is the only one I'm comfortable with messing with. Is this simply not something that's supported by gltf2.0 or is there a setting I'm missing ...
ThaHypnotoad's user avatar
0 votes
0 answers
33 views

UV change (why?)

I am exporting GLTF files it looks like the right (with bone) or left(without bone).
young rich's user avatar
1 vote
1 answer
811 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
Darius V.'s user avatar