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0 votes
0 answers
902 views

How to save armature orientation on export to GLB

I am being asked to work on a rigged model, but I've never used the GLB format before and I'm struggling with the armature. The original model and bones look like this when I import the original file: ...
Marisha's user avatar
0 votes
0 answers
993 views

Armature becomes deformed when exported from Blender into gltf format

Context I'm currently trying to create a hand model with an armature for use within a game. Something I'm doing is leading to the armature becoming corrupted when exporting to glb format. To try to ...
Richard Tingle's user avatar
0 votes
0 answers
2k views

Export glTF with armature

I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
pinq-'s user avatar
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0 votes
0 answers
33 views

UV change (why?)

I am exporting GLTF files it looks like the right (with bone) or left(without bone).
young rich's user avatar
1 vote
1 answer
811 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
Darius V.'s user avatar