All Questions
5
questions
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How to save armature orientation on export to GLB
I am being asked to work on a rigged model, but I've never used the GLB format before and I'm struggling with the armature. The original model and bones look like this when I import the original file:
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993
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Armature becomes deformed when exported from Blender into gltf format
Context
I'm currently trying to create a hand model with an armature for use within a game. Something I'm doing is leading to the armature becoming corrupted when exporting to glb format.
To try to ...
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0
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2k
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Export glTF with armature
I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
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33
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UV change (why?)
I am exporting GLTF files it looks like the right (with bone) or left(without bone).
1
vote
1
answer
811
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Armature: Bones deforming mesh objects in GLTF viewer
Hello fellow BlendMasters!
I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem:
When i parent my objects (doors) with the separate bones (ctrl + ...