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1 vote
0 answers
63 views

With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?

I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
gulagkulak's user avatar
1 vote
1 answer
570 views

How to make realistic light emission effect using EEVEE nodes with detail

I saw on Blenderartists a user who made traffic lights and have good detail, looking realistic using EEVEE render engine. I have included some images from the internet which show the lights having ...
blender breath's user avatar
2 votes
1 answer
159 views

Glare node not working with a gradient emission material, how can I fix this?

I've been working on a project using the glare node in the compositing tab and so far experimenting with the emission material by itself has been fine, but as soon as I added a gradient node to the ...
L4Chl4N's user avatar
  • 23
1 vote
1 answer
86 views

Assign nodes to a specific area of the rendered image (compositor)

i am doing a scene at night with a selfmade world with stars. In my final render i want to now add a glare node in the compositor. My problem is that i have other lightemitting sources which are also ...
Martin's user avatar
  • 11