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How to keep camera always in horizontal position?
The camera is following the path from top to the bottom, orbiting around the wires. I would like it to be focused all the time on the wires in horizontal position. Is there a way to exclude Z axis ...
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Rendered image doesn't show what Rendered Viewport shows... (pictures below) [duplicate]
It's kind of an interesting result.
Here is how render viewport should look on frame 1:
Here is what happens when I press F12:
It's like I have a second camera (although I don't) somewhere below. ...