All Questions
66
questions
0
votes
0
answers
27
views
How to force selected faces of an object to point toward one direction
I obtained a mesh by RealityCapture photogrammetry and the edges of my object have faces pointing everywhere (a very rough surface).
This object is a hood for my drone body.
At that time the only way ...
4
votes
1
answer
74
views
Unable to Access exposed Material Input in Addon from Geometry Nodes Modifier
I'm exposing the input to a Set Material geometry nodes modifier property in my Addon UI through layout.prop(), similar to what was done in this thread. All the ...
0
votes
0
answers
21
views
How to connect object's timeline keyframe animation to an geometry proximity
Can i connect object's animation(keyframes) to an another object(ico spheres), to play animation by distance, if ico spheres come close, it play towards, if ico spheres go backs, it plays backwards.
I ...
1
vote
1
answer
53
views
all the body moves except the head
The head I created in the nomad program (iPad)
I made the bone but the head that I made doesn't movie. How do I solve that?
0
votes
0
answers
26
views
Applying specific Geometry Nodes modifier to an object with python [duplicate]
I am very new to python and writing blender addons. I am currently trying to make an addon that takes the selected object, makes a new cube at that location, and then applies a set of custom geo nodes ...
1
vote
1
answer
85
views
Boolean raise ValueError
A boolean modifier that was working is now throwing an error in Blender 4.0.1
raise ValueError("1-2 args execution context is supported")
...
2
votes
2
answers
113
views
Newly created edge from boolean or cut operation left selected or marked. Function or feature?
Is there anywhere a function, built in or not, that will mark (user defined) newly created edges, or leave the newly created edges highlighted for me to then mark or manipulate, if: The edge was made ...
0
votes
0
answers
19
views
Looping grease pencil animation error
I tried to apply the Time Offset modifier to a grease pencil animation with Storyboard add-on, but it does not create looping animation. What could be possible reasons for that/how to fix it?
I am ...
0
votes
0
answers
66
views
How to make u shape stair?
Is there any simple way to create
and modify U shape stair
Looking for this type of Stairs (https://youtu.be/picUg5ukuPk?t=318)
The stair should have Landing and from ground floor to 1st floor it ...
0
votes
0
answers
13
views
Is there an easy way to make transitions between objects? [duplicate]
Is there an easy and free way to merge objects with an addon or a modifier to create a transition like in the pictures? Or do I have to create this completely myself?
Thanks!
0
votes
1
answer
361
views
I dont know how to solve: "TypeError: bpy_struct: item.attr = val: DecimateModifier.ratio expected a float type, not _PropertyDeferred"
As part of the add-on, I am creating I am trying to decimate the selected object with the decimate (collapse) modifier and have a pop-up dialog box for the user to input the keep ratio. I keep getting ...
1
vote
1
answer
63
views
How can I position my plugin elements (buttons) not in a separate area, but right next to the blender buttons?
Now i use this code:
class OBJECT_PT_ModifAddPanel(Panel):
bl_label = "Modifier++"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "modifier"...
0
votes
1
answer
403
views
Grease Pencil silhouette to Mesh - how can this be achieve in Blender?
I need some help to see how something may be possible. I don't believe this feature exists yet but I'm curious to see if anyone has ideas on how to achieve it through geometry nodes/addons/whatever ...
3
votes
0
answers
102
views
Msgbus - Subscribe to Modifier Changes
I'm trying to subscribe to changes on modifiers of the active object?
I am not very comfortable with the message bus system, so I wondered if this is a limitation of msgbus or if a different path ...
1
vote
1
answer
96
views
Is there in Python to check if the tools collapsible menu is open/closed?
I'm trying to see if there is a way for me to get a boolean value for the tools menu being opened or closed. I know you can see a few toggle options using something like console.toggle() but I wasn't ...