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I'm a beginner with Blender, I'm trying to use it to create some basic 3d character models for my program. I'm trying to use the plugin rigify to generate a rig to create animations for my character. I add a Human (Meta-rig) armature then scale it/move it to match my mesh. However, when I hit "generate" to create the rig, I get the following: enter image description here

As you can see, the actual generated rig is way to small and burred within the model. Why is this happening and how can I fix it?

Note: My object is at 0, 0, 0 and scaled 1, 1, 1.

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    $\begingroup$ What about the scale of your meta-rig? Try applying scale (ctrl-A scale) to meta-rig before generating the rig. $\endgroup$
    – batFINGER
    Commented Oct 27, 2016 at 6:09
  • $\begingroup$ @batFINGER yeah it's at 1.0. When I scale it up a ton it works. I guess I figured that the rig scale was supposed to match up with my object size, but if that's normal, then I'm good. Sorry for a dumb question like that. $\endgroup$ Commented Oct 27, 2016 at 13:58

2 Answers 2

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You can just scale it as you would with other objects. While in object mode, select the armature and then press S to scale it.

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  1. Select rig
  2. ctrl+a
  3. Apply transforms
  4. Generate rig
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