How would I rotate the view port along the axis from my forehead to the monitor, like as if I was tilting my head (but more like tilting the viewport)
1 Answer
It looks like you'd like to avoid viewport rotation lock around Z axis and to have possibility to rotate freely with RMB.
Option 1 - switch to Trackball rotating method
By default, Blender uses Turntable rotation method for manipulating view. It means the rotation in 3D Viewport will be locked to Z axis. See what the difference between Trackball and Turntable orbit styles.
To change that in File > User Preferences (or press Ctrl+Alt+U) choose Input page and find Orbit Style part.
After toggling it to Trackball the 3D Viewport will rotate freely.
Option 2 - use View Roll
Without changing anything in preferences it's possible to roll the view to change its angle. Hold Ctrl+Shift and rotate the mouse wheel
(or by using the key shortcuts Shift+Pad4 / Shift+Pad6) to rotate left / right:
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$\begingroup$ I managed to type "rotate with
RMB
" which is not what I wanted to type. It should beMMB
. $\endgroup$– Mr ZakCommented Jan 31, 2016 at 22:53 -
$\begingroup$ @ideasman42 thanks, I see I included one more typo there. I thought to write about Trackball when writing Turntable. Thanks for the shortcuts also, it seems I couldn't find them in UI for to include appropriate entry $\endgroup$– Mr ZakCommented Jan 31, 2016 at 23:51
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$\begingroup$ It is still working just fine in 2.8-2.9. If you fail to find the way through 2.9 UI with 2.7 instructions look up descriptions on how it works exactly in your version, even though internally Blender hasn't changed much $\endgroup$– Mr ZakCommented Oct 27, 2021 at 13:03