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I want some objects to be affected by the glare node in my scene but not all of the objects in the scene to be effected by it. But the problem with that is the glare node is used in the render layers panel so it effects the whole scene when I put the glare node in when I only want the glare node to effect certain objects. Is there a way around this? (This is in blender cycles).enter image description here

Example Image Above

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  • $\begingroup$ We need a screenshot of your compositor node setup $\endgroup$
    – J Sargent
    Commented Oct 12, 2015 at 21:12
  • $\begingroup$ related: blender.stackexchange.com/questions/35853/… $\endgroup$
    – user1853
    Commented Oct 12, 2015 at 21:22
  • $\begingroup$ Done, I edited the post and placed an image. $\endgroup$
    – user18376
    Commented Oct 12, 2015 at 21:22
  • $\begingroup$ So what parts of the image should glow? $\endgroup$
    – user1853
    Commented Oct 12, 2015 at 22:24
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    $\begingroup$ The key is separating objects, either via object ID masks, render layers or any other method, then applying your desired effect only to the objects you want. blender.stackexchange.com/questions/3423/… or this whole tut: blenderguru.com/tutorials/introduction-to-the-compositor $\endgroup$
    – TLousky
    Commented Oct 13, 2015 at 6:33

1 Answer 1

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If you render those objects on a separate layer you can apply the glare just apply glare to that render layer.

E.g. Render Layer example

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