I am trying to create a cylindrical shape model with the taper and the using this shape create a romb pattern something like this
Does anyone know how to do it with Geometry nodes?
I am trying to create a cylindrical shape model with the taper and the using this shape create a romb pattern something like this
Does anyone know how to do it with Geometry nodes?
(Using Blender 3.6.12)
Starting object: An edited BezierCircle defining the cross section of the pillar in the (X,Y) plane.
GeometryNodes modifier input parameters:
Process:
Mesh to Curve
and Curve to Mesh
nodes combo to extrude a profile along the curves.The (Factor,Z) grid (blue nodes):
The grid "wrapped" around the pillar cross section (green nodes):
The
Float Curve
node controls the Factor offset function of Z. The Multiply Add
node scales this offset and adds it to the Factor. The Wrap
node keeps the Factor between 0 and 1.
The pillar cross section scaling (brown nodes):
The
Float Curve
node controls how fast the pillar is made larger from the base to the top. The Multiply Add
node scales this value and adds 1 to keep this factor larger than 1.
From surface mesh to strings of edges (pink nodes):
Only edges with a variation along Z are kept.
Curve tilt correction to align to the captured surface normals (sand nodes):
For details, see the link in Resources section.