See video: https://imgur.com/RLkOZZf
I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the absolute position of that vertex the entire time the "sail" is rolled up. I used a "Child Of" bone constraint for the bone, but it didn't work quite well. How do I go about doing this? Thanks.