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I have a flattened low-poly sphere. enter image description here

I need the vertices to be offset by a random amount along the Z-axis using the geometry nodes, but relative to their normal, ie not the global Z-axis, so that the shape looks like an asymmetric star. In other words, the displacement should go from the center in all directions to the outside, so that something like this comes out: enter image description here

Unfortunately, I can only move it along the global Z axis.. enter image description here

(Blender version: 3.6.0)

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2 Answers 2

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Offset Vertices from normal:

Result:

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  • $\begingroup$ Great. But what exactly does "Power" node do? $\endgroup$
    – arachnoden
    Commented Jul 30, 2023 at 10:58
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    $\begingroup$ Values closer to 1.0 become much rarer. Change the exponent to control the density of the needles. $\endgroup$
    – ugorek
    Commented Jul 30, 2023 at 11:55
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The only adjustment you need is to use some scale of the Normal to offset vertices, instead of Object-Z:

enter image description here

This version selects points around an icosphere to offset outwards:

enter image description here

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