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I'm new in using blender and bpy python module. I have a set of 20 cubes and I might to give them a rigid body properties, I saw to doing it, it need select the cube one by one. Is there a way to give rigid body properties to all cubes at the same time with coding with bpy module?

Thanks in advance.

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2 Answers 2

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You can't add rigid body properties to all the cubes in one go, but you can copy the rigid body from one cube to all the other ones. First, give one of the cubes a rigid body and then select all the other cubes. (Make sure that the cube, which has the rigid body, is active, so highlighted in orange.) You can then copy the rigid body from that one cube by going to "Object > Rigid Body > Copy from Active".

enter image description here

If you decide later on that you want to make a change to the properties, you can make it effect all the cubes simultaneously by selecting them all, and holding down "alt" while you change one of the properties.

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  • $\begingroup$ Thanks a lot for the feedback. I've got another question on this one, is that possible to do it with python code? If yes is someone able to do it or give me any suggestion to do it!? $\endgroup$ Commented Mar 15, 2023 at 14:26
  • $\begingroup$ Just enter the following two lines of code: bpy.ops.rigidbody.object_add() adds rigid body properties to one of the cubes and bpy.ops.rigidbody.object_settings_copy() copies the rigid body from that one cube to the others. $\endgroup$
    – ColinT
    Commented Mar 16, 2023 at 16:50
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You can do with scripting. Let's say you have all elements in a collection.

import bpy

# Get the collection you want to modify
collection = bpy.data.collections["My Collection Name"]  # Replace with your collection name

# Loop through all objects in the collection
for obj in collection.all_objects:
    # Check if the object has a rigid body physics
    if obj.rigid_body:
    # Set the bounciness value (between 0.0 and 1.0)
        obj.rigid_body.restitution = 0.9  # Adjust this value as needed

This script is for Blender 4 API. Refer to the Blender python API docs on how to achieve other stuff

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