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Basically the title. I have an object that I want to keyframe some of its shader nodes of. If I try keyframing a shader node of any other object, it works as expected. Here is an example of what happens when I try to add keyframes and play it back. example

Here you can see that the f-curve is indeed enabled and there are no modifiers. Example 2

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  • $\begingroup$ do you mean that you don't see the keyframes? You need to select the node as you've enabled the Only Show Selected option (blue arrow button in the Graph Editor) $\endgroup$
    – moonboots
    Commented Oct 27, 2022 at 19:43
  • $\begingroup$ @moonboots That's actually not what I meant: the keyframes that I inputted also actually don't do anything (alongside the keyframed numbers not showing up in the node). They're always stuck at 0.000 $\endgroup$
    – Snake1Byte
    Commented Oct 27, 2022 at 20:08
  • $\begingroup$ oh ok yes that's weird, maybe share the file (remove all the useless objects): blend-exchange.com $\endgroup$
    – moonboots
    Commented Oct 27, 2022 at 20:12
  • $\begingroup$ Alrighty, <img src="https://blend-exchange.com/embedImage.png?bid=jnD3je2W" /> $\endgroup$
    – Snake1Byte
    Commented Oct 27, 2022 at 20:22
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    $\begingroup$ Yes I can't keyframe any node in this material, I hope someone will understand why $\endgroup$
    – moonboots
    Commented Oct 27, 2022 at 21:07

1 Answer 1

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This happened to me too, and while I'm not sure what exactly caused it, Gordon Brinkmann was right in that you can fix it by deleting the shader and remaking it. this may not be a solution for all, but I'm putting it out there for other people who encounter this.

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