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enter image description here

I am able to layout the shape using vertex extrusion but not able to give like width to it.

enter image description here

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  • $\begingroup$ if it's flat you can just extrude the shape you've drawn $\endgroup$
    – moonboots
    Commented Jun 18, 2020 at 8:15
  • $\begingroup$ U mean extrude using median point or individual origins?? $\endgroup$ Commented Jun 18, 2020 at 8:18
  • $\begingroup$ I have added picture of what i have done , as u see i want it to have depth like in the original image (inward or something like that) $\endgroup$ Commented Jun 18, 2020 at 8:23
  • $\begingroup$ oh ok I misunderstood what you meant, maybe share your file: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Jun 18, 2020 at 8:24
  • $\begingroup$ Ok gimme a minute $\endgroup$ Commented Jun 18, 2020 at 8:29

3 Answers 3

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Trace the shape as path in a vectorial drawing program like illustrator or Inkscape

enter image description here and save as SVG.

Then import the svg file into blender.

For a filled shape set the curve to be a 2D curve and filled to "both"

enter image description here

Give the curve some extrusion.

enter image description here

Form there on you can convert the curve to mesh for further editing.

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  • $\begingroup$ Wow Thank You So Much Brother😍😍😍 $\endgroup$ Commented Jun 19, 2020 at 16:51
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I thought it would be easily fixable but your shape is a bit more complexe than I thought. If I had to do it from scratch, I would follow the shape with some extrusions, like this:

enter image description here

If you want to start from your current mesh, delete the extrusion to only keep the edges, don't forget to remove doubles, give some extrusions to the remaining edges, like this:

enter image description here enter image description here

Etc... then extrude to give it thickness and give it a Subdivision Surface modifier to smooth it.

enter image description here

You could also convert your edges to curves, and give it thickness, but it will also need rework.

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  • $\begingroup$ Thanks For Putting In the time brother, really appreciate it. However, i already tried what you are saying but it look very jagged and i want it smooth, I also tried subdivision after following the shape through extrusion but it doesn't satisfy me that much. Anyways Thanks Again $\endgroup$ Commented Jun 18, 2020 at 9:05
  • $\begingroup$ I'm not sure why it looked jagged as you say, once you give it Subsurf it should get rounder $\endgroup$
    – moonboots
    Commented Jun 18, 2020 at 9:52
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I finally got it done, just want to thank you for helping.However I used a slightly different workflow than you suggested.I was not much familiar to Illustrator so i could not track the image properly as suggested by one of you, So i did it in blender, I used a plane and traced the whole image in wireframe mode just by extruding and adding loopcuts when needed(Mirror Modifier On), and used subdivision at the end and it turned out pretty fine.Hope this help any other user having the same problem.Thank You

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  • $\begingroup$ Be sure to apply all the modifiers and then extrude it backwards for some depth. $\endgroup$ Commented Jun 21, 2020 at 8:40

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