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When rendering in Blender, When comparing the image output on the program screen with the final rendered image, the color saturation of the rendered image is too high

I'm wondering what modifications can I make to reduce the difference between the expected render image and the final image.

enter image description here

This file link was posted on January 11th and is valid until January 13th.

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  • $\begingroup$ though there are ways to go about doing it, i would usually use a color correction node in the compositor $\endgroup$ Commented Jan 11, 2022 at 10:12
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    $\begingroup$ it's generally the opposite, the render is duller, could you please share a part of your file (just the walls and lights for example)? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jan 11, 2022 at 10:26
  • $\begingroup$ My guess is you have a blue light hidden / disabled in viewport, but not disabled in render. $\endgroup$ Commented Jan 11, 2022 at 11:19
  • $\begingroup$ compositing maybe? $\endgroup$
    – Chris
    Commented Jan 11, 2022 at 11:40
  • $\begingroup$ if u share your blend file, we can check it out, else we can just guess $\endgroup$
    – Chris
    Commented Jan 11, 2022 at 11:40

1 Answer 1

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Your material has a keyframe at frame 1 on the RGB color, that's why it always gets reset. Even if you change values and they are displayed correctly in the viewport without setting a new keyframe, Blender resets the values to the keyframed ones before render and upon re-opening of course.

color keyframe

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