First time posting a question. Been using blender and poking around the exchange here for answers and usually find what I am looking for. This time not so much.
Currently I am working on a human Finger and tried to follow the steps laid out in this video:
https://www.youtube.com/watch?v=4Yt1ToAqDxY
Everything goes fine until I hit the 1:20 mark. I set up the mask, set the pivot point, move it out but when attempting to use the rotate brush in Sculpt mode it only rotates from the origin, not the Set Pivot Point. (Origin, Unmasked, Mask Border, Etc)
I should also mention I did run across this:
https://developer.blender.org/T70926
The issue being described at the end seems very similar to the issue I am seeing.
Update.
I Have started a new blend file for testing. Here is the desired behavior in action:
Here is the desired Result:
Here is the undesired behavior:
It might be difficult to see but the Line that is showing the pivot point is headed back to the world origin instead of at the gimbal pictured above.
Actually the more I test things out the more I realize I am experiencing exactly the same behavior that I see in the ticket on the developer board and it is still labelled as a known bug.
Is there a version of blender where this behavior isnt an issue?