I have a plane consisting of 4 squares - take as an example a subdivided plane. How can I merge these faces into one?
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3$\begingroup$ Dissolve the middle vertecis of each edge and the middle vertex, by pressing [x]> Dissolve vertices $\endgroup$– someonewithpcCommented Dec 14, 2014 at 17:19
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$\begingroup$ @X-27 Feel free to put a link here if you are unsure, or vote to close. $\endgroup$– gandalf3Commented Dec 15, 2014 at 1:34
3 Answers
There is an operator called Dissolve which does exactly what you want.
Select everything, with A, and then press X (or Delete) and select Limited dissolve
. This will do the same thing as above, but will not require you to select the proper vertices manually.
so long as the faces are surrounded by more geometry, using f for Make Edge/Face works well. For a whole simple sub-divided plane like the example given, this tool will make a mess.
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8$\begingroup$ This does recuce reduce the poly-count (check the triangle count in the header) $\endgroup$ Commented Dec 14, 2014 at 22:46
I found that it is sometime more efficient to use x in edit mode then Disolve edge.
Let's convert this curve into mesh with ALT+ C:
You end up with the following mesh.
This mesh will be hard to process because it has holes. for example, f simply doesn't work. Using Limited disolve will not work well too, here is the best result I can get using this method :
Disolve edge is interesting because you can process the mesh multiple times without changing the whole shape. Here is the result I obtain after two Disolve Edge :