How can you move the origin at the base of object and not set the origin to geometry ?
(A follow-up question to this one: How can I place multiple objects on the mesh?)
How can you move the origin at the base of object and not set the origin to geometry ?
(A follow-up question to this one: How can I place multiple objects on the mesh?)
Just answering based on Moonboots's comment, because I promised the OP a gif :)