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I am facing some troubles with the size of an end cap of the Array Modifier. I want to change solely the size of the cap to make it longer. It appears that I can influence the size of the end cap solely by scaling the object on which the Array Modifier acts. However, I don't want to change the size of that object anymore, thus my question: How can I solely change the scale of an object without changing its size or dimensions.

On the internet I just found the question for the other way around by applying the scale.

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2 Answers 2

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You can simply scale the origin of the object.

  1. Check Tool > Transforms > Only Origins
  2. Scale your object (it won't visually change dimensions)
  3. Done.

enter image description here

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  • $\begingroup$ Is there a way to make the Scale input boxes in the Tools > Transform menu also scale only origins? Currently it seems this setting only affects scaling in the 3D viewport. $\endgroup$
    – numanair
    Commented Sep 30, 2021 at 22:36
  • $\begingroup$ Hi :). No idea, but perhaps if you share your problem, somebody can offer an alternative :). $\endgroup$ Commented Oct 1, 2021 at 8:37
  • $\begingroup$ Did 4.0 affect the menu? The option isnt there anymore $\endgroup$
    – Leo
    Commented May 6 at 7:27
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It works for the simple cube, but I figured out how to do it with an armature that is connected to a mesh because sometimes things like this happen when you just scale and then press Ctrl+A:

I accidentally found out that it works if you scale it and use Scale to Deltas instead of Ctrl+A:

My goal was to change dimensions from Z=3.45 to Z=2.00 without changing 111 scale proportion. And it works just fine.

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