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I'm having troubles when trying to add a bevel to an extruded svg, anybody know why this is happening? Totally new to blender and still have little to none experience in Blender / 3d software.

Thanks in advance.

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  • $\begingroup$ This usually happens due to the topology of the object you are beveling, try to reduce the bevel amount. $\endgroup$ Commented Mar 1, 2018 at 12:33
  • $\begingroup$ It is already on the lowest value of 0.001 i cant reduce it anymore. And still, there must be a way to get a desired bevel without this nasty spike right? $\endgroup$
    – Nick Nick
    Commented Mar 1, 2018 at 12:36
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    $\begingroup$ Likely svg was imported with some double vertices / wrongly filled areas. Try doing clean-up for it either in vector application or on imported in Blender. If in Blender see blender.stackexchange.com/questions/47217/… $\endgroup$
    – Mr Zak
    Commented Mar 1, 2018 at 13:57
  • $\begingroup$ A limitation of blenders curve drawing. Adjust the extrude/offset values until it works right. Adjusting the points in the curve where it goes weird may also work. It is often only tiny adjustments that make the difference in these situations. $\endgroup$
    – sambler
    Commented Mar 1, 2018 at 16:02
  • $\begingroup$ Select all vertices in edit mode and press space and type remove doubles. In the "T" menu you can change the distance until some vertices are removed. This might help. $\endgroup$ Commented Mar 1, 2018 at 17:53

2 Answers 2

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Try selecting "Clamp Overlap" in the Geometry settings. It fixed a spike problem for me.

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Apply the bevel, delete the vertices of the weird spikes, then if there is an open hole fill it.

That's an easy fix.

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