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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(they have properties and can have constraints), but are invisible in the render.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(they have properties and can have constraints), but are invisible in the render.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(they have properties and can have constraints) but are invisible in the render.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(so theythey have properties and can have constraints), but are invisible in the game enginerender.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(so they have properties and constraints), but are invisible in the game engine.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(they have properties and can have constraints), but are invisible in the render.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(so they have properties and constraints), but are invisible in the game engine.
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects(so they have properties and constraints), but are invisible in the game engine.