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    $\begingroup$ Specifically, the purpose of baking is to take things like non-exportable procedural textures or high-poly geometry (in the case of normal maps) and render it into a simple image that other software could use. You can also use baked textures to speed up rendering in blender, particularly animation -- cgi films sometimes do this -- but usually the consumer of baked textures is a game or other realtime renderer. $\endgroup$
    – Weaver
    Commented Feb 3, 2017 at 9:01
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    $\begingroup$ One thing I would add to you answer is to confirm for them that textures do not contain "1+" (ie. more than one) image, but that a texture is just another name for an image. $\endgroup$ Commented Feb 3, 2017 at 10:17
  • $\begingroup$ @raymairlot agree, didn't really understand what the user actually meant with that. Feel free to edit my question and add any additional information you feel is missing. $\endgroup$ Commented Feb 3, 2017 at 13:52
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    $\begingroup$ Might want to change "rugositiy ". While I understand the meaning (after looking it up), it's not a word I've heard in the context of materials or textures before. $\endgroup$ Commented Feb 3, 2017 at 15:17
  • $\begingroup$ True, fixed. Always have a hard time translating that while avoiding the "bumpiness bump" redundancy ;) $\endgroup$ Commented Feb 3, 2017 at 16:42