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Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Nov 19, 2016 at 5:42 comment added MrGodzilla445 @PaulGonet Added the steps in the OP.
Nov 11, 2016 at 22:03 comment added Paul Gonet @MrGodzilla445 If you found the proper solution, could you share it with us and post your own answer explaining how to do it? It'll be helpful for the people looking for it in the future.
Nov 9, 2016 at 4:10 comment added MrGodzilla445 Sorry for replying so late. For a couple days now, Chrome has refused to load Stack Exchange, but It's working now. In that time, I did however find a satisfactory result. I'll still use the tips you gave for future work though. Thank you for your help.
Nov 4, 2016 at 7:11 comment added aky-her I think, it would look much better with so me randomnes in the emmision. You could use cloud texture as factor or something like that.
Oct 31, 2016 at 21:39 history edited Paul Gonet CC BY-SA 3.0
added 85 characters in body
Oct 31, 2016 at 19:28 comment added Paul Gonet Please check out my edit. It may be animated. I've uploaded the test animated gif. Using the proper techniqes (Vawe Modifier maybe) it may look the same as in the movie clip you provided.
Oct 31, 2016 at 19:15 history edited Paul Gonet CC BY-SA 3.0
deleted 4 characters in body
Oct 31, 2016 at 19:06 history edited Paul Gonet CC BY-SA 3.0
added 451 characters in body
Oct 28, 2016 at 21:40 comment added MrGodzilla445 Thank you. It's a great start, but I should have clarified it in the OP, It's not for a still. It's for a film I'll be working on, and I need it to be a physical presence in the world. I'd do the actual breath in after effects, but it tends to look less tangible than something rendered in world.
Oct 27, 2016 at 20:16 history edited Paul Gonet CC BY-SA 3.0
added 3 characters in body
Oct 27, 2016 at 20:11 history answered Paul Gonet CC BY-SA 3.0