Skip to main content
Improved video
Source Link
Patdog
  • 4k
  • 12
  • 23

Initial Solution: AltB select the camera boundary. Pro: Simple Con: Limited view of other references.

Alternative Solution: Vertex/ Face Mask. Pro: Flexibility & control Con: N/A. Select vertices in Camera viewenter image description here

Most Efficient Solution: Adjust Mesh to Camera View. Pro: No wasted vertices Con: Camera is set - less flexible. Less Geometry is elegant

Initial Solution: AltB select the camera boundary. Pro: Simple Con: Limited view of other references.

Alternative Solution: Vertex/ Face Mask. Pro: Flexibility & control Con: N/A. Select vertices in Camera view

Most Efficient Solution: Adjust Mesh to Camera View. Pro: No wasted vertices Con: Camera is set - less flexible. Less Geometry is elegant

Initial Solution: AltB select the camera boundary. Pro: Simple Con: Limited view of other references.

Alternative Solution: Vertex/ Face Mask. Pro: Flexibility & control Con: N/A. enter image description here

Most Efficient Solution: Adjust Mesh to Camera View. Pro: No wasted vertices Con: Camera is set - less flexible. Less Geometry is elegant

Improved answer
Source Link
Patdog
  • 4k
  • 12
  • 23

Perhaps an easy option is to go into camera view and andInitial Solution: AltB select the camera boundary. When you go into weight paint mode you have the exact borderPro: Simple Con: Limited view of what is visible to paintother references. 

AltB again to returnAlternative Solution: Vertex/ Face Mask. Pro: Flexibility & control Con: N/A. Select vertices in Camera view

Most Efficient Solution: Adjust Mesh to full viewCamera View. Pro: No wasted vertices Con: Camera is set - less flexible. Less Geometry is elegant

Perhaps an easy option is to go into camera view and and AltB select the camera boundary. When you go into weight paint mode you have the exact border of what is visible to paint. AltB again to return to full view.

Initial Solution: AltB select the camera boundary. Pro: Simple Con: Limited view of other references. 

Alternative Solution: Vertex/ Face Mask. Pro: Flexibility & control Con: N/A. Select vertices in Camera view

Most Efficient Solution: Adjust Mesh to Camera View. Pro: No wasted vertices Con: Camera is set - less flexible. Less Geometry is elegant

key markup
Source Link
p2or
  • 16k
  • 10
  • 85
  • 144

Perhaps an easy option is to go into camera view and and ALT BAltB select the camera boundary. When you go into weight paint mode you have the exact border of what is visible to paint. ALT BAltB again to return to full view.

Perhaps an easy option is to go into camera view and and ALT B select the camera boundary. When you go into weight paint mode you have the exact border of what is visible to paint. ALT B again to return to full view.

Perhaps an easy option is to go into camera view and and AltB select the camera boundary. When you go into weight paint mode you have the exact border of what is visible to paint. AltB again to return to full view.

Source Link
Patdog
  • 4k
  • 12
  • 23
Loading