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3$\begingroup$ I have never used Unreal or any other engine, I have no clue, you will have to ask about it in a dedicated community I'm afraid. I hear some engines do not allow multiple materials per mesh, you would have to break it apart into several objects. Anyway you can apply the materials in Blender, for visual fidelity in the viewport, and if the importer supports that it's less work you have to redo in engine, just don't expect to use the same exact material definitions. $\endgroup$– Duarte Farrajota Ramos ♦Commented Jul 11, 2016 at 12:44
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3$\begingroup$ Its worth noting that a lot of applications/formats care about assigned material slots (i.e. which verts have which material assigned), but not the actual material that is assigned, as they need these for assigning their own materials. $\endgroup$– SazeracCommented Nov 24, 2017 at 1:38
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5$\begingroup$ @Duarte Farrajota Ramos there are countless export scripts that export blender meshes with their assigned materials $\endgroup$– phil123Commented Jan 1, 2018 at 13:26
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4$\begingroup$ @phil123 You should post that as an answer below, with links to said scripts and a description of the workflow used, along with some screenshots of the results $\endgroup$– Duarte Farrajota Ramos ♦Commented Jan 1, 2018 at 20:28
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4$\begingroup$ FBX supports textures. So the bit about it not being supported by the file format is just plain wrong. $\endgroup$– BrainSlugs83Commented Aug 28, 2019 at 1:26
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