You are not logged in. Your edit will be placed in a queue until it is peer reviewed.
We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.
-
$\begingroup$ What about having the light still in the scene and rotate everything around with camera? Motion is relative. You can workaround around this like that. The texture coordinates of lights does not follow the light's local transforms..that makes it very hard to do what you want - the solution won't be trivial if there is any at all. $\endgroup$– Jaroslav Jerryno NovotnyCommented Jul 1, 2016 at 19:34
-
2$\begingroup$ Also what about the UV project modifier to project a texture with round alpha with emission shader onto some geometry using the UV's $\endgroup$– Jaroslav Jerryno NovotnyCommented Jul 1, 2016 at 19:36
-
$\begingroup$ Still light and rotate the scene would be quite cumbersome to manage on a large scene, and would only ever work for one spot per scene unfortunately. The UV project modifier does make the desired effect but as I understand would only work in one object at a time, so it would also be a really cumbersome solution to light up a complex scene with lots of objects/lights. Thanks for the input though $\endgroup$– Duarte Farrajota Ramos ♦Commented Jul 1, 2016 at 23:42
Add a comment
|
How to Edit
- Correct minor typos or mistakes
- Clarify meaning without changing it
- Add related resources or links
- Always respect the author’s intent
- Don’t use edits to reply to the author
How to Format
-
create code fences with backticks ` or tildes ~
```
like so
``` -
add language identifier to highlight code
```python
def function(foo):
print(foo)
``` - put returns between paragraphs
- for linebreak add 2 spaces at end
- _italic_ or **bold**
- indent code by 4 spaces
- backtick escapes
`like _so_`
- quote by placing > at start of line
- to make links (use https whenever possible)
<https://example.com>
[example](https://example.com)
<a href="https://example.com">example</a> - MathJax equations
$\sin^2 \theta$
How to Tag
A tag is a keyword or label that categorizes your question with other, similar questions. Choose one or more (up to 5) tags that will help answerers to find and interpret your question.
- complete the sentence: my question is about...
- use tags that describe things or concepts that are essential, not incidental to your question
- favor using existing popular tags
- read the descriptions that appear below the tag
If your question is primarily about a topic for which you can't find a tag:
- combine multiple words into single-words with hyphens (e.g. cycles-render-engine), up to a maximum of 35 characters
- creating new tags is a privilege; if you can't yet create a tag you need, then post this question without it, then ask the community to create it for you
lang-py