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Jul 2 at 14:28 comment added Gordon Brinkmann @Oenkel Yeah well, probably you should suggest that to the Blender developers and maybe this will change one day. I do not know if many people request that... as I personally see it, one of the reasons for proportional editing is that you can move, rotate, scale etc. with a falloff - which is not possible with selected vertices and no proportional editing. And you limit this influence by the size of the circle. In Weight Painting brushes usually have a falloff and you can customize it - no need for proportional editing there. And masking stops you from painting which should not be painted.
Jul 2 at 14:08 vote accept Oenkel
Jul 2 at 14:08 comment added Oenkel Yes I was afraid It's not possible right now. I'll use masks then. I'll continue looking into it since it should be possible. In edit mode It's possible because you have a vert selected, but in sculpt mode it shows what vert you're cursor is nearest with the little dot, so by using that constantly updated point/vert it should be possible to draw a radial gradient from each point it passes, thus painting.
Jul 2 at 13:28 history answered Gordon Brinkmann CC BY-SA 4.0