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Extrude and snap to find the center (if you doesn'tdon't already have). Use Shift SShift+S > Cursor to selectedCursor to Selected to place the 3D cursorCursor there, then delete the center vertex.

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Add a dense sphere and scale it so to fit exactly (use snap functions, expeciallyespecially using BB key to align vertex to vertex). Then enable Face snap with "Face Project"Face Project individual elements on.

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Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl GCtrl+G > Assign to new groupAssign to New Group.

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Add a Shrinkwrap modifierShrinkwrap Modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices Smooth Vertices (smoothing 1.0, repeat many times).

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ApplyApply the Shrinkwrap Modifier (Ctrl ACtrl+A on the modifier).

enter image description here

Extrude and snap to find the center (if you doesn't already have). Use Shift S > Cursor to selected to place the 3D cursor there, then delete the center vertex.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, expecially using B key to align vertex to vertex). Then enable Face snap with "Face Project" individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl G > Assign to new group.

enter image description here

Add a Shrinkwrap modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier (Ctrl A on the modifier).

enter image description here

Extrude and snap to find the center (if you don't already have). Use Shift+S > Cursor to Selected to place the 3D Cursor there, then delete the center vertex.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, especially using B key to align vertex to vertex). Then enable Face snap with Face Project individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl+G > Assign to New Group.

enter image description here

Add a Shrinkwrap Modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth Vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier (Ctrl+A on the modifier).

enter image description here

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josh sanfelici
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Extrude and snap to find the center (if you doesn't already have). Use Shift S > Cursor to selected to place the 3D cursor there, then delete the center vertex.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, expecially using B key to align vertex to vertex). Then enable Face snap with "Face Project" individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl G > Assign to new group.

enter image description here

Add a Shrinkwrap modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier (Ctrl A on the modifier).

enter image description here

Extrude and snap to find the center (if you doesn't already have). Use Shift S > Cursor to selected to place the 3D cursor there.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, expecially using B key to align vertex to vertex). Then enable Face snap with "Face Project" individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl G > Assign to new group.

enter image description here

Add a Shrinkwrap modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier.

enter image description here

Extrude and snap to find the center (if you doesn't already have). Use Shift S > Cursor to selected to place the 3D cursor there, then delete the center vertex.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, expecially using B key to align vertex to vertex). Then enable Face snap with "Face Project" individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl G > Assign to new group.

enter image description here

Add a Shrinkwrap modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier (Ctrl A on the modifier).

enter image description here

Source Link
josh sanfelici
  • 28.5k
  • 2
  • 23
  • 43

Extrude and snap to find the center (if you doesn't already have). Use Shift S > Cursor to selected to place the 3D cursor there.

enter image description here

Add a dense sphere and scale it so to fit exactly (use snap functions, expecially using B key to align vertex to vertex). Then enable Face snap with "Face Project" individual elements on.

enter image description here

Start building topology as desired.

enter image description here

When finished, select all newly created vertices, press Ctrl G > Assign to new group.

enter image description here

Add a Shrinkwrap modifier, limited to the new Vertex Group, targeting the sphere. Right click and choose Smooth vertices (smoothing 1.0, repeat many times).

enter image description here

Apply the Shrinkwrap Modifier.

enter image description here