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Cornivius
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One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to.

Initial setupenter image description here

Press S+Z+0+Enter

After moving the faces

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to.

Initial setup

Press S+Z+0+Enter

After moving the faces

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to.

enter image description here

Press S+Z+0+Enter

After moving the faces

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to.   

enter image description hereInitial setup

Press S+Z+0+EnterS+Z+0+Enter

enter image description hereAfter moving the faces

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to.  enter image description here

Press S+Z+0+Enter

enter image description here

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to. 

Initial setup

Press S+Z+0+Enter

After moving the faces

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling

Source Link
Cornivius
  • 1.9k
  • 4
  • 12

One way to flatten faces to other faces you can set the Orientation mode to Normal and the pivot point to Active, Then select the face you want to move and then the Face you want to flatten it to. enter image description here

Press S+Z+0+Enter

enter image description here

If the object/face is oriented correctly, you don't need to use the Normal. You could leave it at Global or Local if that works Play around with the options, this is one of the most useful tools when modeling