Timeline for How to make an Equilateral Triangle Grid with Geometry Nodes?
Current License: CC BY-SA 4.0
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Jun 7 at 9:52 | comment | added | Markus von Broady | @Obfuscate the diamond could work like this too, but the diamond is very wasteful. Theoretically it could still be possible that the cost of temporarily hold a lot of unnecessary triangles is lower than the cost difference between spawning triangles in geonodes and in C++ implementation of geonodes (meaning, the less nodes you use the faster it is). This here is not very wasteful, at most you have to remove 2 rows and 2 columns, but you could reduce it to at most 1 row and 1 column is you dynamically adjust the repeated group. | |
Jun 7 at 2:05 | comment | added | Obfuscate | 😂 lol. I thought this was just a rough attempt until I saw the comment you made on Robin's answer. I had to personally flesh out the final details to understand how your node tree actually works! +1 imgur.com/a/HmU2XHq | |
Jun 5 at 17:59 | history | answered | Markus von Broady | CC BY-SA 4.0 |