Timeline for How to switch between textures for different objects?
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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May 25 at 17:50 | history | reopened | Robin Betts♦ | ||
S May 25 at 9:30 | review | Reopen votes | |||
May 25 at 17:50 | |||||
S May 25 at 9:30 | history | edited | josh sanfelici | CC BY-SA 4.0 |
The question is trickyier than it seems, and has to deal with the lack of an input socket for the "Offset" value of the Image sequence texture node.
Added to review
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May 24 at 13:35 | comment | added | notgrilbi | @GordonBrinkmann This can be a solution only if there are 2 textures, maximum 4. But what to do if there are a lot of textures and it is unknown how many there are? It will be very inconvenient and very expensive | |
May 23 at 21:27 | history | closed |
Gordon Brinkmann Duarte Farrajota Ramos♦ |
Duplicate of Using independently two values of two object that share the same material | |
May 23 at 16:41 | review | Close votes | |||
May 23 at 21:27 | |||||
May 23 at 16:21 | comment | added | Gordon Brinkmann | Does this answer your question? Using independently two values of two object that share the same material. This is a very similar subject and there are different methods in the answers. One of them might be applicable for your problem. @TheLabCat Why is there no way? There are different ways. | |
May 23 at 13:56 | answer | added | josh sanfelici | timeline score: 3 | |
May 23 at 13:55 | comment | added | Gorgious | instead of a driver use an Attribute node set to object, and plug the output of the attribute into the mix factor of a Mix RGB node. Use 2 different image texture nodes | |
May 23 at 13:45 | comment | added | TheLabCat | I don’t think there’s any way around having some kind of duplication, either different materials or different mesh data blocks with different UV maps. | |
May 23 at 13:44 | comment | added | TheLabCat | I like what you tried to do with the object data property, but there’s no way to use a different object data property with each object for the same material, unless you did some stuff with attribute storing in geometry nodes, perhaps. | |
S May 23 at 13:37 | review | First questions | |||
May 23 at 13:44 | |||||
S May 23 at 13:37 | history | asked | notgrilbi | CC BY-SA 4.0 |