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May 25 at 17:50 history reopened Robin Betts
S May 25 at 9:30 review Reopen votes
May 25 at 17:50
S May 25 at 9:30 history edited josh sanfelici CC BY-SA 4.0
The question is trickyier than it seems, and has to deal with the lack of an input socket for the "Offset" value of the Image sequence texture node. Added to review
May 24 at 13:35 comment added notgrilbi @GordonBrinkmann This can be a solution only if there are 2 textures, maximum 4. But what to do if there are a lot of textures and it is unknown how many there are? It will be very inconvenient and very expensive
May 23 at 21:27 history closed Gordon Brinkmann
Duarte Farrajota Ramos
Duplicate of Using independently two values of two object that share the same material
May 23 at 16:41 review Close votes
May 23 at 21:27
May 23 at 16:21 comment added Gordon Brinkmann Does this answer your question? Using independently two values of two object that share the same material. This is a very similar subject and there are different methods in the answers. One of them might be applicable for your problem. @TheLabCat Why is there no way? There are different ways.
May 23 at 13:56 answer added josh sanfelici timeline score: 3
May 23 at 13:55 comment added Gorgious instead of a driver use an Attribute node set to object, and plug the output of the attribute into the mix factor of a Mix RGB node. Use 2 different image texture nodes
May 23 at 13:45 comment added TheLabCat I don’t think there’s any way around having some kind of duplication, either different materials or different mesh data blocks with different UV maps.
May 23 at 13:44 comment added TheLabCat I like what you tried to do with the object data property, but there’s no way to use a different object data property with each object for the same material, unless you did some stuff with attribute storing in geometry nodes, perhaps.
S May 23 at 13:37 review First questions
May 23 at 13:44
S May 23 at 13:37 history asked notgrilbi CC BY-SA 4.0