Timeline for How to create a camera-space 2D bounding box in Geometry Nodes?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Feb 10 at 8:29 | vote | accept | Brockoli Bruce | ||
Feb 10 at 8:29 | answer | added | Brockoli Bruce | timeline score: 1 | |
Feb 9 at 4:50 | answer | added | Obfuscate | timeline score: 6 | |
Feb 8 at 19:54 | comment | added | Obfuscate | @Markus von Broady How fascinating! However, how does one actually go about calculating the camera space min/max? This does not seem obvious to me or quite possibly, practical. | |
Feb 8 at 18:01 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
added 87 characters in body; edited title
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Feb 8 at 17:21 | comment | added | Markus von Broady | This is a camera space bounding box. You would need to calculate a camera space min/max x and y and then use that to draw the bounding box | |
Feb 8 at 15:31 | history | asked | Brockoli Bruce | CC BY-SA 4.0 |