Timeline for Contour lines every z-level of this stepped landscape
Current License: CC BY-SA 4.0
9 events
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Oct 31, 2023 at 21:36 | comment | added | fonz55 | Thanks. This does partly answer my question. It is exactly how it is done with the shader nodes on a material, but there is no solution to how use the points on the created contour lines. in order to let a pulsading sphere flow around it. Two days ago I also found this explanation that is more what I had in my mind. Now trying to find a solution to add the pulsading sphere on the contour lines... | |
Oct 28, 2023 at 16:10 | comment | added | quellenform♦ | Does this answer your question? blender.stackexchange.com/questions/279201/… | |
Oct 26, 2023 at 19:51 | comment | added | fonz55 | The raycast node is to calculate if rays are casted onto an object and then specify a method. I only have one object (a plane) that I edit, so I do not understand yet how I could use that specific geometry node. I'm now delving into how to get shader/material nodes in a geonodes setup. Help is appreciated. | |
Oct 25, 2023 at 21:58 | comment | added | fonz55 | Thanks for the suggestions. I want a geonodes only solutions since I need a fully procedural setup for a sliding landscape video. The idea was to set the materials as a last step. I know about the shader setup. With both of your answers I will have a look at the raycast nodes and also see if some math (modular) node on the z-axis will create the same effect as the shader nodes. The golden line is a really nice one! | |
Oct 25, 2023 at 10:09 | review | Close votes | |||
Oct 26, 2023 at 8:30 | |||||
Oct 25, 2023 at 9:50 | comment | added | Markus von Broady |
Does this answer your question? How to add golden line to my maps? Maybe the question shouldn't be closed or should be reopened when you clarify why the geometry-nodes tag.
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Oct 25, 2023 at 6:11 | comment | added | Chris | No, you don't need the lines - you could do all this with shader nodes. But you still want a "just" geometry nodes solution? if yes, one way would be to use a dense grid and use raycast with a specific length and convert that to a curve | |
Oct 24, 2023 at 23:22 | history | edited | Martynas Žiemys | CC BY-SA 4.0 |
added 38 characters in body
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Oct 24, 2023 at 20:59 | history | asked | fonz55 | CC BY-SA 4.0 |