Skip to main content
The 2024 Developer Survey results are live! See the results

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

6
  • 1
    $\begingroup$ No, you don't need the lines - you could do all this with shader nodes. But you still want a "just" geometry nodes solution? if yes, one way would be to use a dense grid and use raycast with a specific length and convert that to a curve $\endgroup$
    – Chris
    Commented Oct 25, 2023 at 6:11
  • 1
    $\begingroup$ Does this answer your question? How to add golden line to my maps? Maybe the question shouldn't be closed or should be reopened when you clarify why the geometry-nodes tag. $\endgroup$ Commented Oct 25, 2023 at 9:50
  • $\begingroup$ Thanks for the suggestions. I want a geonodes only solutions since I need a fully procedural setup for a sliding landscape video. The idea was to set the materials as a last step. I know about the shader setup. With both of your answers I will have a look at the raycast nodes and also see if some math (modular) node on the z-axis will create the same effect as the shader nodes. The golden line is a really nice one! $\endgroup$
    – fonz55
    Commented Oct 25, 2023 at 21:58
  • $\begingroup$ The raycast node is to calculate if rays are casted onto an object and then specify a method. I only have one object (a plane) that I edit, so I do not understand yet how I could use that specific geometry node. I'm now delving into how to get shader/material nodes in a geonodes setup. Help is appreciated. $\endgroup$
    – fonz55
    Commented Oct 26, 2023 at 19:51
  • 1
    $\begingroup$ Does this answer your question? blender.stackexchange.com/questions/279201/… $\endgroup$
    – quellenform
    Commented Oct 28, 2023 at 16:10