Timeline for Creating a fake point light with a normal map and empty game object
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Oct 22, 2023 at 16:17 | answer | added | moonboots | timeline score: 0 | |
Oct 22, 2023 at 14:55 | comment | added | hurmeli | Ah, yes, it's been Non-Color, it's just annoying that Blender always resets it to sRGB whenever you change textures. I've tried so many different ways of creating the normal map, but it always ends up looking a bit off. I now tried taking an extra step and generating it in Substance designer and converted it to a World space normal map and now it seem to work. Thanks guys! | |
Oct 22, 2023 at 12:17 | comment | added | Joachim | Yes, your Normal map colours seem off. Areas perpendicular to the surface should have a pink colour, not the angled ones as in your Normal. Try baking your Normal map again. | |
Oct 22, 2023 at 8:46 | comment | added | moonboots | Your Image Texture Color Space should be set to Non-Color, not sRGB, but I wonder if your normal map colors are correct? | |
S Oct 22, 2023 at 5:45 | review | First questions | |||
Oct 22, 2023 at 12:31 | |||||
S Oct 22, 2023 at 5:45 | history | asked | hurmeli | CC BY-SA 4.0 |