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Oct 22, 2023 at 16:17 answer added moonboots timeline score: 0
Oct 22, 2023 at 14:55 comment added hurmeli Ah, yes, it's been Non-Color, it's just annoying that Blender always resets it to sRGB whenever you change textures. I've tried so many different ways of creating the normal map, but it always ends up looking a bit off. I now tried taking an extra step and generating it in Substance designer and converted it to a World space normal map and now it seem to work. Thanks guys!
Oct 22, 2023 at 12:17 comment added Joachim Yes, your Normal map colours seem off. Areas perpendicular to the surface should have a pink colour, not the angled ones as in your Normal. Try baking your Normal map again.
Oct 22, 2023 at 8:46 comment added moonboots Your Image Texture Color Space should be set to Non-Color, not sRGB, but I wonder if your normal map colors are correct?
S Oct 22, 2023 at 5:45 review First questions
Oct 22, 2023 at 12:31
S Oct 22, 2023 at 5:45 history asked hurmeli CC BY-SA 4.0