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    $\begingroup$ Your Image Texture Color Space should be set to Non-Color, not sRGB, but I wonder if your normal map colors are correct? $\endgroup$
    – moonboots
    Commented Oct 22, 2023 at 8:46
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    $\begingroup$ Yes, your Normal map colours seem off. Areas perpendicular to the surface should have a pink colour, not the angled ones as in your Normal. Try baking your Normal map again. $\endgroup$
    – Joachim
    Commented Oct 22, 2023 at 12:17
  • $\begingroup$ Ah, yes, it's been Non-Color, it's just annoying that Blender always resets it to sRGB whenever you change textures. I've tried so many different ways of creating the normal map, but it always ends up looking a bit off. I now tried taking an extra step and generating it in Substance designer and converted it to a World space normal map and now it seem to work. Thanks guys! $\endgroup$
    – hurmeli
    Commented Oct 22, 2023 at 14:55