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That's the shape of a Dodecahedron with a mesh on each face resembling that of a Pentagram. You can easily add this solid in Blender 3.6 via Add > Mesh Function > Regular Solid > Dodecahedron. For other Blender versions, enable the addon Add Mesh: Regular Solids under Edit > Preferences > Add-ons and add it via Add > Mesh > Solids > Platonic > Dodecahedron.

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Then tab into Edit Mode and press A to select all faces and press X > Limited Dissolve. With all faces selected go to menu Mesh > Split > Faces by Edges.

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Then with all faces still selected press P > By Loose Parts.

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This will create separate objects for each face which you can then link later so when you topologize one or any face as Pentagram, it will reflect on each face. But first you have to align each of the 12 face origins to make sure they all face their Face Normals. So first with all objects selected, right click and choose Set Origin > Origin to Geometry.

Now here's the tricky part. Set the Transformation Orientation to View. Then select one object at a time and tab into Edit Mode. Select any Edge and press Shift+NumPad-7 to align the Face Normal to point toward the camera then tab back into Object Mode and go to menu Object > Transform > Align To Transform Orientation. Notice how this aligns the origin to go along the face normal towards the camera. Do this with all 12 faces. You can also easily automate this process as shown in this answer.

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Now with all selected objects having aligned origins, press Ctrl+L > Link Object Data. Now you can topologize one face into a Pentagram and it will reflect on all faces as well.

enter image description here

Now tab into any object in Edit Mode and select all vertices and right click then select Subdivide. Select 2 vertices at a time and press J to split the faces into the Pentagram shape. Once you are done, tab back into Object Mode, verify all faces have the same topology reflected and select all objects then press Ctrl+J to join them. Then tab into the merged object and select all vertices with A then press M > Merge By Distance.

enter image description here

Duplicate the object and add a Wireframe Modifier to one object. Then add color materials to the other one.

enter image description here

I'm sure there is an easier way to do this using Geometry Nodes as well.

That's the shape of a Dodecahedron with a mesh on each face resembling that of a Pentagram. You can easily add this solid in Blender 3.6 via Add > Mesh Function > Regular Solid > Dodecahedron. For other Blender versions, enable the addon Add Mesh: Regular Solids under Edit > Preferences > Add-ons and add it via Add > Mesh > Solids > Platonic > Dodecahedron.

enter image description here

Then tab into Edit Mode and press A to select all faces and press X > Limited Dissolve. With all faces selected go to menu Mesh > Split > Faces by Edges.

enter image description here

Then with all faces still selected press P > By Loose Parts.

enter image description here

This will create separate objects for each face which you can then link later so when you topologize one or any face as Pentagram, it will reflect on each face. But first you have to align each of the 12 face origins to make sure they all face their Face Normals. So first with all objects selected, right click and choose Set Origin > Origin to Geometry. Set the Transformation Orientation to View. Then select one object at a time and tab into Edit Mode. Select any Edge and press Shift+NumPad-7 to align the Face Normal to point toward the camera then tab back into Object Mode and go to menu Object > Transform > Align To Transform Orientation. Notice how this aligns the origin to go along the face normal towards the camera. Do this with all 12 faces.

enter image description here

Now with all selected objects having aligned origins, press Ctrl+L > Link Object Data. Now you can topologize one face into a Pentagram and it will reflect on all faces as well.

enter image description here

Now tab into any object in Edit Mode and select all vertices and right click then select Subdivide. Select 2 vertices at a time and press J to split the faces into the Pentagram shape. Once you are done, tab back into Object Mode, verify all faces have the same topology reflected and select all objects then press Ctrl+J to join them. Then tab into the merged object and select all vertices with A then press M > Merge By Distance.

enter image description here

Duplicate the object and add a Wireframe Modifier to one object. Then add color materials to the other one.

enter image description here

I'm sure there is an easier way to do this using Geometry Nodes as well.

That's the shape of a Dodecahedron with a mesh on each face resembling that of a Pentagram. You can easily add this solid in Blender 3.6 via Add > Mesh Function > Regular Solid > Dodecahedron. For other Blender versions, enable the addon Add Mesh: Regular Solids under Edit > Preferences > Add-ons and add it via Add > Mesh > Solids > Platonic > Dodecahedron.

enter image description here

Then tab into Edit Mode and press A to select all faces and press X > Limited Dissolve. With all faces selected go to menu Mesh > Split > Faces by Edges.

enter image description here

Then with all faces still selected press P > By Loose Parts.

enter image description here

This will create separate objects for each face which you can then link later so when you topologize one or any face as Pentagram, it will reflect on each face. But first you have to align each of the 12 face origins to make sure they all face their Face Normals. So first with all objects selected, right click and choose Set Origin > Origin to Geometry.

Now here's the tricky part. Set the Transformation Orientation to View. Then select one object at a time and tab into Edit Mode. Select any Edge and press Shift+NumPad-7 to align the Face Normal to point toward the camera then tab back into Object Mode and go to menu Object > Transform > Align To Transform Orientation. Notice how this aligns the origin to go along the face normal towards the camera. Do this with all 12 faces. You can also easily automate this process as shown in this answer.

enter image description here

Now with all selected objects having aligned origins, press Ctrl+L > Link Object Data. Now you can topologize one face into a Pentagram and it will reflect on all faces as well.

enter image description here

Now tab into any object in Edit Mode and select all vertices and right click then select Subdivide. Select 2 vertices at a time and press J to split the faces into the Pentagram shape. Once you are done, tab back into Object Mode, verify all faces have the same topology reflected and select all objects then press Ctrl+J to join them. Then tab into the merged object and select all vertices with A then press M > Merge By Distance.

enter image description here

Duplicate the object and add a Wireframe Modifier to one object. Then add color materials to the other one.

enter image description here

I'm sure there is an easier way to do this using Geometry Nodes as well.

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That's the shape of a Dodecahedron with a mesh on each face resembling that of a Pentagram. You can easily add this solid in Blender 3.6 via Add > Mesh Function > Regular Solid > Dodecahedron. For other Blender versions, enable the addon Add Mesh: Regular Solids under Edit > Preferences > Add-ons and add it via Add > Mesh > Solids > Platonic > Dodecahedron.

enter image description here

Then tab into Edit Mode and press A to select all faces and press X > Limited Dissolve. With all faces selected go to menu Mesh > Split > Faces by Edges.

enter image description here

Then with all faces still selected press P > By Loose Parts.

enter image description here

This will create separate objects for each face which you can then link later so when you topologize one or any face as Pentagram, it will reflect on each face. But first you have to align each of the 12 face origins to make sure they all face their Face Normals. So first with all objects selected, right click and choose Set Origin > Origin to Geometry. Set the Transformation Orientation to View. Then select one object at a time and tab into Edit Mode. Select any Edge and press Shift+NumPad-7 to align the Face Normal to point toward the camera then tab back into Object Mode and go to menu Object > Transform > Align To Transform Orientation. Notice how this aligns the origin to go along the face normal towards the camera. Do this with all 12 faces.

enter image description here

Now with all selected objects having aligned origins, press Ctrl+L > Link Object Data. Now you can topologize one face into a Pentagram and it will reflect on all faces as well.

enter image description here

Now tab into any object in Edit Mode and select all vertices and right click then select Subdivide. Select 2 vertices at a time and press J to split the faces into the Pentagram shape. Once you are done, tab back into Object Mode, verify all faces have the same topology reflected and select all objects then press Ctrl+J to join them. Then tab into the merged object and select all vertices with A then press M > Merge By Distance.

enter image description here

Duplicate the object and add a Wireframe Modifier to one object. Then add color materials to the other one.

enter image description here

I'm sure there is an easier way to do this using Geometry Nodes as well.