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May 1, 2015 at 10:09 history edited Jaroslav Jerryno Novotny CC BY-SA 3.0
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May 1, 2015 at 9:31 comment added brecht The formula is IOR = 1/(1 - blend)
May 1, 2015 at 9:29 vote accept Ascalon
May 1, 2015 at 9:23 history edited Jaroslav Jerryno Novotny CC BY-SA 3.0
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May 1, 2015 at 9:23 comment added Jaroslav Jerryno Novotny Correction: That formula is wrong it has a different graph function than what it should. It matches in the border cases but that's all. See the plot what the graph is.
May 1, 2015 at 9:16 history edited Jaroslav Jerryno Novotny CC BY-SA 3.0
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Apr 30, 2015 at 20:43 history edited Jaroslav Jerryno Novotny CC BY-SA 3.0
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Apr 30, 2015 at 20:36 comment added Jaroslav Jerryno Novotny @Drudge I don't know if it's physically accurate (depends on the coding that developers know) but by comparing the results from both nodes on a test sphere you can use formula: IOR = 1 - log(1 - Blend)
Apr 30, 2015 at 20:20 comment added Ascalon If Blend is adding additional Blender, then when using the Layer Weight node, what determines the IOR that it's using? I don't really understand the complex math enough to follow much from that link. Is there a way to translate IOR into a value between 0 and 1 and use it in layer weight accurately? And if you could, would that be even close to physically accurate?
Apr 30, 2015 at 17:31 history answered Jaroslav Jerryno Novotny CC BY-SA 3.0