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Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode. For cleanup, convert Stroke to Polyline, convert again to Mesh and Merge at Center in Edit Mode: enter image description here enter image description here

After cleanup, select all and hit Alt+F to fill. enter image description here

This can fail at the caps of the stroke, depending on geometry. Just fill the failed Areasareas with Ngons (select that area's border, then just hit F).

Finally, add a Solidify Modifier:

enter image description here

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode. For cleanup, convert Stroke to Polyline, convert again to Mesh and Merge at Center in Edit Mode: enter image description here enter image description here

After cleanup, select all and hit Alt+F to fill. This can fail at the caps of the stroke, depending on geometry. Just fill the failed Areas with Ngons (select that area's border, then just hit F).

Finally, add a Solidify Modifier:

enter image description here

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode. For cleanup, convert Stroke to Polyline, convert again to Mesh and Merge at Center in Edit Mode: enter image description here enter image description here

After cleanup, select all and hit Alt+F to fill. enter image description here

This can fail at the caps of the stroke, depending on geometry. Just fill the failed areas with Ngons (select that area's border, then just hit F).

Finally, add a Solidify Modifier:

enter image description here

deleted 505 characters in body
Source Link
LaserLars
  • 858
  • 4
  • 8

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode. For cleanup, then merge by distanceconvert Stroke to Polyline, convert again to Mesh and Merge at Center in Edit Mode: enter image description here enter image description hereenter image description here

NextAfter cleanup, you could convert the GP Stroke into a Poly Curveselect all and use a Screw Modifierhit (with Angle = 0° and Screw = x) on it, so until now, it's still semi-nondestructive:

enter image description here

At last, you would need to convert itAlt+F to a mesh, which automatically applies the Screw Modifier (make a backup duplicate first!)fill. Then, youThis can enterfail at the Edit Modecaps of the stroke, selectdepending on geometry. Just fill the Bordersfailed Areas with Ngons Alt+Leftclick

enter image description here

and(select that area's border, then just hit F to fill them). When you get weird shading

Finally, it's because the original curve had smooth shading. Tryadd a Shade FlatSolidify.

enter image description here Modifier:

Keep in mind that the Fill command creates NGONS - it's not very good Quad Topology. But I guess it still gets the job done.enter image description here

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode, then merge by distance in Edit Mode: enter image description here enter image description here

Next, you could convert the GP Stroke into a Poly Curve and use a Screw Modifier (with Angle = 0° and Screw = x) on it, so until now, it's still semi-nondestructive:

enter image description here

At last, you would need to convert it to a mesh, which automatically applies the Screw Modifier (make a backup duplicate first!). Then, you can enter the Edit Mode, select the Borders with Alt+Leftclick

enter image description here

and hit F to fill them. When you get weird shading, it's because the original curve had smooth shading. Try Shade Flat.

enter image description here

Keep in mind that the Fill command creates NGONS - it's not very good Quad Topology. But I guess it still gets the job done.

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode. For cleanup, convert Stroke to Polyline, convert again to Mesh and Merge at Center in Edit Mode: enter image description here enter image description here

After cleanup, select all and hit Alt+F to fill. This can fail at the caps of the stroke, depending on geometry. Just fill the failed Areas with Ngons (select that area's border, then just hit F).

Finally, add a Solidify Modifier:

enter image description here

added 279 characters in body
Source Link
LaserLars
  • 858
  • 4
  • 8

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode, then merge by distance in Edit Mode: enter image description here enter image description here

Next, you could convert the GP Stroke into a Poly Curve and use a Screw Modifier (with Angle = 0° and Screw = x) on it, so until now, it's still semi-nondestructive:

enter image description here

At last, you would need to convert it to a mesh, which automatically applies the Screw Modifier (make a backup duplicate first!). Then, you can enter the Edit Mode, select the Borders with Alt+Leftclick

enter image description here

and hit F to fill them. When you get weird shading, it's because the original curve had smooth shading. Try Shade Flat.

enter image description here

Keep in mind that the Fill command creates NGONS - it's not very good Quad Topology. But I guess it still gets the job done.

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. Next, you could convert the GP Stroke into a Poly Curve and use a Screw Modifier (with Angle = 0° and Screw = x) on it, so until now, it's still semi-nondestructive:

enter image description here

At last, you would need to convert it to a mesh, which automatically applies the Screw Modifier (make a backup duplicate first!). Then, you can enter the Edit Mode, select the Borders with Alt+Leftclick

enter image description here

and hit F to fill them. When you get weird shading, it's because the original curve had smooth shading. Try Shade Flat.

enter image description here

Keep in mind that the Fill command creates NGONS - it's not very good Quad Topology. But I guess it still gets the job done.

Since Blender 3.4.1, in Draw Mode of a GP Stroke, there's a checkbox Outline in the top menu bar under Stroke.

enter image description here

This amazing new feature creates not the center line of the Stroke, but instead creates the perimeter Line (inluding varying thickness from pen tablet):

enter image description here

So, this might be a good start. Depending on your Stroke geometry, you might want to use a Simplify Modifier on it. If you have overlapping strokes, try the Cutter in Draw Mode, then merge by distance in Edit Mode: enter image description here enter image description here

Next, you could convert the GP Stroke into a Poly Curve and use a Screw Modifier (with Angle = 0° and Screw = x) on it, so until now, it's still semi-nondestructive:

enter image description here

At last, you would need to convert it to a mesh, which automatically applies the Screw Modifier (make a backup duplicate first!). Then, you can enter the Edit Mode, select the Borders with Alt+Leftclick

enter image description here

and hit F to fill them. When you get weird shading, it's because the original curve had smooth shading. Try Shade Flat.

enter image description here

Keep in mind that the Fill command creates NGONS - it's not very good Quad Topology. But I guess it still gets the job done.

Source Link
LaserLars
  • 858
  • 4
  • 8
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