Timeline for Batch renaming materials to texture filename
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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S Oct 30, 2022 at 20:21 | history | suggested | ChiliBeef | CC BY-SA 4.0 |
Grammar, spelling, capitalization, and punctuation fixes. Also reworded first sentence so it made more coherent sense.
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Oct 30, 2022 at 18:45 | review | Suggested edits | |||
S Oct 30, 2022 at 20:21 | |||||
Oct 27, 2022 at 20:35 | vote | accept | Miro | ||
Oct 26, 2022 at 23:42 | answer | added | Blunder | timeline score: 1 | |
Oct 23, 2022 at 17:44 | comment | added | Miro | Hi, that is correct. If same texture is used, same material should be used. There are no extra settings at this point. All materials have everything same. I need to rename all materials to the texture name and if the material with the same texture already exists, I need to apply/change the same material in that existing slot. | |
Oct 23, 2022 at 13:23 | comment | added | Blunder | just to clarify: if you have 2 (or more) materials (e.g. "cube.6" and "sphere.4") that use the same image texture ("wood.png") then the first material ("cube.6") will be renamed to "wood", and it will be assigned to both objects (cube->wood and sphere->wood). The other material "sphere.4" will become unused and will be discarded, right? Keep in mind that the materials just share the same image texture ("wood.png") but they can have different nodes and different settings for the Principled BSDF (e.g. "cube.6" can have roughness 0.8 and "sphere.4" can have rough. 0.9 but both use "wood.png"). | |
Oct 22, 2022 at 13:25 | history | asked | Miro | CC BY-SA 4.0 |