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moonboots
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You necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, for some reason there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

You necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

You necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, for some reason there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

added 114 characters in body
Source Link
moonboots
  • 163.1k
  • 8
  • 113
  • 178

There'sYou necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

There's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

You necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

Source Link
moonboots
  • 163.1k
  • 8
  • 113
  • 178

There's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here