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  • $\begingroup$ So there is no way to instruct blender to use z up when importing? $\endgroup$
    – Makogan
    Commented Jul 15, 2022 at 7:52
  • $\begingroup$ What I mean is, export with +Y Up enabled, and it will then import as +Z Up correctly $\endgroup$
    – Lauloque
    Commented Jul 16, 2022 at 7:35
  • $\begingroup$ @Makogan Set the GLTF file's asset.generator value to Khronos glTF Blender I/O v3.6.27 and Blender will then import a Y up asset (character would be facing downward in blender) as Z up (character will now be standing upright in blender). This is a really odd choice for any tool to apply transforms based on the asset.generator value. $\endgroup$
    – trusktr
    Commented Jun 27 at 15:56