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added 868 characters in body
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Gordon Brinkmann
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Go to the Object Properties, scroll down to Visibility > Ray Visibility, and disable Camera and leave everything else enabled. This hides the plane in the 3D Viewport as well, but only if you switch to Rendered View.

camera ray visibility

So here are examples of how it looks: on the left the plane is visible, on the right it is invisible to the camera, but it's still visible in the reflections:

invisible plane white

To make it more obvious that the plane gets reflected and not just the rest of the environment, I've made the plane blue now. As you can see, the reflections are blue as well:

invisible plane blue

If you want to keep the shadow visible on a transparent background, instead of disabling Ray Visibility > Camera, you should enable Visibility > Mask > Shadow Catcher to get the following result (camera visibility needs to be enabled, otherwise the shadow would be invisible, too):

shadow catcher plane

Go to the Object Properties, scroll down to Visibility > Ray Visibility, and disable Camera and leave everything else enabled. This hides the plane in the 3D Viewport as well, but only if you switch to Rendered View.

camera ray visibility

Go to the Object Properties, scroll down to Visibility > Ray Visibility, and disable Camera and leave everything else enabled. This hides the plane in the 3D Viewport as well, but only if you switch to Rendered View.

camera ray visibility

So here are examples of how it looks: on the left the plane is visible, on the right it is invisible to the camera, but it's still visible in the reflections:

invisible plane white

To make it more obvious that the plane gets reflected and not just the rest of the environment, I've made the plane blue now. As you can see, the reflections are blue as well:

invisible plane blue

If you want to keep the shadow visible on a transparent background, instead of disabling Ray Visibility > Camera, you should enable Visibility > Mask > Shadow Catcher to get the following result (camera visibility needs to be enabled, otherwise the shadow would be invisible, too):

shadow catcher plane

Source Link
Gordon Brinkmann
  • 33k
  • 1
  • 25
  • 56

Go to the Object Properties, scroll down to Visibility > Ray Visibility, and disable Camera and leave everything else enabled. This hides the plane in the 3D Viewport as well, but only if you switch to Rendered View.

camera ray visibility