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May 19, 2022 at 8:56 comment added Gordon Brinkmann @Programmer I upvoted your comment, but I can actually imagine a reason: instead of deactivating camera visibility, you could use this if you only want specific parts of an object invisible and give the rest different materials, rather than hiding the complete object. Or linking a material like this to many objects instead of setting them all to invisible for the camera. There are always pros and cons for different methods and so these answers might help others with slightly varying tasks.
May 19, 2022 at 2:19 comment added Arthro Animations @Radoon you can replace the Diffuse BSDF with the original material of the object in mix shader
May 18, 2022 at 22:12 comment added TheEagle Why complicated, if you can do it simple …
May 18, 2022 at 13:32 comment added Radoon Much better but still isn't exactly same. It loses a bit of reflection on sides, is it closest as we can, or I could do some tweaking
May 18, 2022 at 12:54 history edited Arthro Animations CC BY-SA 4.0
added 15 characters in body
S May 18, 2022 at 12:53 review First answers
May 18, 2022 at 13:00
S May 18, 2022 at 12:53 history answered Arthro Animations CC BY-SA 4.0