Timeline for Geometry Nodes: How to select ALL verts of a mesh for the Selection input socket?
Current License: CC BY-SA 4.0
8 events
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Feb 19, 2022 at 18:56 | comment | added | Markus von Broady |
@Mentalist I think the safest technique is to use a material node without a material (set material to None ), with no faces selected. This way if there wasn't a material slot, you add one and assign all geometry to no material. At least if that's what you want to do.
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Feb 19, 2022 at 14:59 | comment | added | Mentalist | Nice detective work and explanation! So basically, if Set Material isn't working as expected, we can try adding an empty slot on the original object. OR run the original geometry through two Set Material nodes - the first one with no material specified (to generate the empty slot), and the second one specifying the material we actually want to assign. | |
Feb 19, 2022 at 14:36 | comment | added | Markus von Broady | @Mentalist good news, it's not a bug. Also good news: I learned something as well - see the edit. | |
Feb 19, 2022 at 14:36 | history | edited | Markus von Broady | CC BY-SA 4.0 |
explanation of the anomaly
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Feb 19, 2022 at 11:39 | comment | added | Mentalist | BTW, I found that whether the Boolean node's Value checkbox is ticked or not, the Set Material node always assigns a material to geometry coming from the Group Input node. Not sure if this behavior is intended or a bug (as of ver 3.0.1). Here's a .blend to demonstrate. | |
Feb 19, 2022 at 11:39 | comment | added | Mentalist | Thanks! Well the good news is I learned something. The bad news is that there is some other reason why the materials on my object aren't being assigned correctly. :-) | |
Feb 19, 2022 at 10:56 | vote | accept | Mentalist | ||
Feb 19, 2022 at 10:01 | history | answered | Markus von Broady | CC BY-SA 4.0 |