Timeline for How to achieve fountain looking falloff of spheres
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Feb 5, 2022 at 18:00 | history | tweeted | twitter.com/StackBlender/status/1490022434090721285 | ||
Jan 26, 2022 at 17:51 | history | became hot network question | |||
Jan 26, 2022 at 11:01 | vote | accept | Radoon | ||
Jan 26, 2022 at 10:51 | answer | added | Gordon Brinkmann | timeline score: 11 | |
Jan 26, 2022 at 10:44 | comment | added | Radoon | I added blend file. Thank you. Problem with wind is, if it is too strong it just pushes them to the top of wheel and they stay there like there is some sort of magnetic on top of wheel. How do you mean about velocity? First time seeing this, do I need just to change object velocity or? | |
Jan 26, 2022 at 10:40 | history | edited | Radoon | CC BY-SA 4.0 |
added 112 characters in body
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Jan 26, 2022 at 10:35 | review | Close votes | |||
Jan 26, 2022 at 12:04 | |||||
Jan 26, 2022 at 10:24 | comment | added | mqbaka mqbaka | By giving an initial velocity to the balls, you could do that. Wind or vortex may not be the way to do it. | |
Jan 26, 2022 at 10:16 | comment | added | Chris | pls provide blend file, we will update it. Normally it is just the cause of wrong parameters. increase wind to e.g. 1000 - then you will see that they react to the wind. Decrease slowly until it is doing what you want. That's where experience hits. If you know what values to put in, you are faster. If you don't know you have to use try and error until it fits. | |
Jan 26, 2022 at 9:51 | history | asked | Radoon | CC BY-SA 4.0 |