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Timaroberts
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Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here is the hat:

enter image description here click to enlarge

In 3.1 the curve parameter seems to have been replaced by spline parameter.

Here are the rest of the frames that complete the node tree:

nose
click to enlarge

smile

click to enlarge

buttons click to enlarge

eyes click to enlarge

ground click to enlarge

And this is the complete tree. complete node tree click to enlarge

Here's the file to play with:

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here's another just for the Geometry Nodes. :)

enter image description here

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here is the hat:

enter image description here click to enlarge

In 3.1 the curve parameter seems to have been replaced by spline parameter.

Here are the rest of the frames that complete the node tree:

nose
click to enlarge

smile

click to enlarge

buttons click to enlarge

eyes click to enlarge

ground click to enlarge

And this is the complete tree. complete node tree click to enlarge

Here's the file to play with:

deleted 2 characters in body
Source Link
Timaroberts
  • 12.4k
  • 6
  • 40
  • 74

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

added 190 characters in body
Source Link
Timaroberts
  • 12.4k
  • 6
  • 40
  • 74

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

Here's another just for the Geometry Nodes. :)

enter image description here

The tree is a bit too big for a single screenshot, so the file is below.

The main part of the body is here:

enter image description here click to enlarge

The idea for the body is to scatter points on the input mesh, and then remesh using the points to volume node. From there, it is simply assembly from instances and curve primitive nodes.

Source Link
Timaroberts
  • 12.4k
  • 6
  • 40
  • 74
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