Timeline for How to extrude random individual faces
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Feb 7, 2023 at 0:14 | answer | added | Bim | timeline score: 1 | |
Oct 19, 2021 at 23:07 | vote | accept | blender breath | ||
Oct 19, 2021 at 18:00 | history | became hot network question | |||
Oct 19, 2021 at 12:52 | answer | added | sybog64 | timeline score: 6 | |
Oct 19, 2021 at 12:51 | answer | added | Emir | timeline score: 5 | |
Oct 19, 2021 at 12:00 | history | tweeted | twitter.com/StackBlender/status/1450431601695940608 | ||
Oct 19, 2021 at 10:03 | comment | added | MikoCG | I am not sure, but maybe you could extrude it in the same height, put all those vertices in the vertex group and use displace texture on only those vertices in the group... But to randomly extrude? I don't think that there is a default way to do it, maybe with help of proportional editing, ..... hmm I just tried it, and no, my thought is not possible to achieve, so maybe there is some other way | |
Oct 19, 2021 at 9:59 | history | asked | blender breath | CC BY-SA 4.0 |